December 2010
4 posts
2 tags
Simplicity Wins
Usually when you hear a good idea, the first thing you do is think of necessary features in order for that idea to work. You probably jot down (or think) of all the things you want this project to do and have. Most of the time, you’ll over feature the project. It’s ok; we’ve all done it. Up until recently, when new ideas were thrown at me, I would write down everything I wanted...
Dec 17th
4 tags
HTML5: The mysteries of the canvas element
3D Landscape with HTML5 Canvas The canvas element is probably one of the best new elements in HTML5. With the canvas element, you can draw 2D shapes and bitmap images - think of it as a blank rectangle on your page that you can draw on. It can be used to generate graphs, animations, images and even games. To be fair, drawing on a canvas isn’t as easy as you think. It’s not just...
Dec 6th
2 notes
8 tags
3 ways you can start using HTML5 today
I finally read the “HTML5 For Web Designers” book this weekend. Not only did I learn a whole lot about HTML5, I started playing around with the new elements and features. There are a whole lot of new things you can do with HTML5, but without getting too deep in the conversation, here are 3 very simple ways you can start using HTML5 in your websites and web apps today. Shorten that...
Dec 5th
39 notes
2 tags
My Favorite Wire-framing Kits
The most exciting part of making an app is the beginning of it. Seriously, thinking of an idea and being able to start on it right away with all the excitement and rush you get is probably the best part. Unfortunately, if you act on the idea right away, you’re more likely to mess things up somewhere in the app. Why not visualize it first? Sure, thinking of it in your head works, but what if...
Dec 3rd